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- 11 Janvier 2025
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- 11
Je vais vous partagé un fichier de configuration pour un serveur PVE, libre à vous de modifié le fichier.
Par ailleurs il n'est pas complet je vous laisse donc rajouté vos information.
On va détailler les codes les plus importants:
Mode PVE
XP & loot boostés (style fun/PVE chill)
➤Parfait pour un serveur étendu, farm + progression rapide.
Paramètres de drop sécurisants (rien à perdre)
➤ Adapté pour les joueurs occasionnels, pas punitif du tout
AirDrop toutes les 10h avec marqueur
Réclamation solide et protectrice
➤ Avec durabilityModifier = 0, vos revendications sont indestructibles (ce qui est parfait pour PVE).
Activer les zombies
Mais si vous voulez un serveur full chill / créatif ou détente , ce n'est pas nécessaire.

Par ailleurs il n'est pas complet je vous laisse donc rajouté vos information.
Code:
<?xml version="1.0"?>
<ServerSettings>
<!-- Infos serveur -->
<property name="ServerName" value="NomdeVotreServeur"/>
<property name="ServerDescription" value="Description!"/>
<property name="Region" value="Europe"/>
<property name="Language" value="French"/>
<property name="ServerVisibility" value="2"/>
<property name="ServerPassword" value=""/>
<property name="ServerPort" value="VotrePort" />
<property name="ServerMaxPlayerCount" value="10" />
<property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/>
<property name="EACEnabled" value="true"/>
<!-- Telnet (obligatoire sinon le serveur crash) -->
<property name="TelnetEnabled" value="true" />
<property name="TelnetPort" value="8081" />
<property name="TelnetPassword" value="" />
<property name="TelnetFailedLoginLimit" value="10"/>
<property name="TelnetFailedLoginsBlocktime" value="10"/>
<!-- World et sauvegarde -->
<property name="GameWorld" value="Navezgane"/>
<property name="GameName" value="RedneckCommunity"/>
<property name="GameMode" value="GameModeSurvival"/>
<property name="DayNightLength" value="60"/>
<property name="DayLightLength" value="18"/>
<property name="SaveDataLimit" value="-1"/>
<property name="ServerAdminSlots" value="1"/>
<!-- Difficulté et loot -->
<property name="GameDifficulty" value="2"/> <!-- Moyen -->
<property name="BlockDamagePlayer" value="100"/>
<property name="BlockDamageAI" value="100"/>
<property name="XPMultiplier" value="300"/>
<property name="LootAbundance" value="300"/>
<property name="LootRespawnDays" value="3"/>
<property name="AirDropFrequency" value="10"/>
<property name="AirDropMarker" value="true"/>
<!-- PVE / Multijoueur -->
<property name="PlayerKillingMode" value="0"/> <!-- 0 = Pas de PVP -->
<property name="EnemySpawnMode" value="false"/>
<property name="EnemyDifficulty" value="0"/>
<property name="BloodMoonFrequency" value="0"/>
<property name="BloodMoonEnemyCount" value="0"/>
<!-- Claim -->
<property name="LandClaimCount" value="4"/>
<property name="LandClaimSize" value="41"/>
<property name="LandClaimExpiryTime" value="15"/>
<property name="LandClaimDecayMode" value="0"/>
<property name="LandClaimOnlineDurabilityModifier" value="0"/>
<property name="LandClaimOfflineDurabilityModifier" value="0"/>
<property name="LandClaimOfflineDelay" value="0"/>
<property name="DropOnDeath" value="0" />
<!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all -->
<property name="DropOnQuit" value="0" />
<!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
<property name="BedrollDeadZoneSize" value="30" />
<!-- Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
<property name="BedrollExpiryTime" value="45" />
<!-- Number of real world days a bedroll stays active after owner was last online -->
<!-- Performance related -->
<property name="MaxSpawnedZombies" value="64" />
<!-- This setting covers the entire map. There can only be this many zombies on the entire map at one time. Changing this setting has a huge impact on performance. -->
<property name="MaxSpawnedAnimals" value="60" />
<!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. -->
<property name="ServerMaxAllowedViewDistance" value="12" /> <!-- Max viewdistance a client may request (6 - 12). High impact on memory usage and performance. -->
<!-- Zombie settings -->
<property name="ZombieFeralSense" value="0" />
<!-- 0-3 (Off, Day, Night, All) -->
<property name="ZombieMove" value="0" />
<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieMoveNight" value="0" />
<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieFeralMove" value="0" />
<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="ZombieBMMove" value="0" />
<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<property name="BloodMoonRange" value="0" />
<!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency -->
<property name="BloodMoonWarning" value="8" />
<!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. -->
</ServerSettings>
On va détailler les codes les plus importants:
Mode PVE
Code:
<property name="PlayerKillingMode" value="0"/> <!-- Pas de PVP -->
<property name="EnemySpawnMode" value="false"/> <!-- Pas de zombies -->
<property name="BloodMoonFrequency" value="0"/> <!-- Pas de Blood Moon -->
XP & loot boostés (style fun/PVE chill)
Code:
<property name="XPMultiplier" value="300"/>
<property name="LootAbundance" value="300"/>
<property name="LootRespawnDays" value="3"/>
Paramètres de drop sécurisants (rien à perdre)
Code:
<property name="DropOnDeath" value="0"/>
<property name="DropOnQuit" value="0"/>
AirDrop toutes les 10h avec marqueur
Code:
<property name="AirDropFrequency" value="10"/>
<property name="AirDropMarker" value="true"/>
Réclamation solide et protectrice
Code:
<property name="LandClaimCount" value="4"/>
<property name="LandClaimSize" value="41"/>
<property name="LandClaimExpiryTime" value="15"/>
<property name="LandClaimOnlineDurabilityModifier" value="0"/>
<property name="LandClaimOfflineDurabilityModifier" value="0"/>
Activer les zombies
Code:
<property name="EnemySpawnMode" value="true"/>
<property name="BloodMoonFrequency" value="7"/>
Dernière édition par un modérateur: